"Come not between the dragon, and his wrath."
William Shakespeare, King Lear
A wise advise, but what can you do when they come between you and your quest?
Fortix II can be easiest described as a reverse turret defense game. The aim in the game is to conquer the castles on each playfield. The castles are protected by turrets and evil monsters (more often not dragons!). The player controls Sir Fortix - the epic hero of our first game - who is able to free the cursed land.
Sir Fortix is protected alongside the edge of the playfield. He can move around freely and besides some very vicious monsters he is safe from all harms there.
However when he leaves this area he becomes vulnerable to all the monsters and towers.
When Sir Fortix leaves the edge of the playfield he draws a magic line. If he can connect this magic line back to the edge of the level, the line becomes solid and the land freed up from the curse. From this time Sir Fortix can move around in the new area just like he did before on the sides of the level.
It may sound easy, but sometimes it’s harder than you would think...